Sessions with George
Based on last week’s feedback, I removed and modified some shots. Added some facial close-ups and action close-ups to make the lens language more fluent.

Made a simple 3d storyboard

Feedback:
1. Adjusted the order of shots and deleted some redundant shots.
2. Add detail and think. Past: Why is he angry? what happened?

Another story:
3D storyboard

animation link:https://syncsketch.com/sketch/NmRjNzMxMDgz/
Session with Nick
- Finishing our rigging and uv’s and shading basics
- Finalising the model and continuing to rig
- Setting up for the compositing of the arm into live action
This week I added details to the upper arm section of the robotic arm. And add the elbow controller, and adjust the layer level.


Make sure to tick each item to make the effect more complete.


Create a double-layer robotic arm inside and outside, and add controllers on the shoulder and elbow. Controller order: shoulder-elbow-hand

Use the curve editor to control the speed so that the shoulder armor and the shoulder controller can match.


Shader balls and nodes make materials.
This is a challenge for me as I’m new to node. When I do it, I think a lot, why are these two connected, and what is the principle behind it. But it is undeniable that the node is very convenient and effective.






UV:

Animation:

