Sessions with George
According to the feedback from last week, the details of what happened in the past were adjusted and added, and the contradictions were enhanced.
And added the end of the story. Although the protagonist has a vengeance against another person, he eventually gives up when the enemy is able to kill the protagonist. Because the enemy doesn’t want to kill at will like the protagonist in the past. In the end, the protagonist still felt very guilty, so he committed suicide with a weapon.

Feedback:
- Modify the camera angle and lens
- Distinguish between the past and present time, maybe you can try to distinguish through different weather, colors, and feelings.
- It is good to stay at the end of the action of suicide and drawing the knife, and then the black scene ends.
- Add some small movements, the movements look a bit slow and need to become smoother.

Session with Nick
This lesson further learns about grouping and binding through controllers.
The hierarchy of the robotic arm is complex, and the constraint relationship cannot be mistaken.
1. Create two lactors; freeze


2. Create constraints to animate.
Arm-Top&outer;Base&prison :control up and down
Point-Top&prison;Base&outer:control scaling
Parent- Top&top_axis;Basw&base_axis
After the binding is complete, animate by controlling TOP_LOC & BASE_LOC




3. Adjustment level

4. Delete the keyframe, this will restore the normal motion of the finger due to re-layering. Just re-animate it.


5. Modify the details


6. Add the curve, freeze the curve before constraining it


7. Constraint-parent



8. CTRL + right mouse button, add a new control bar



Animation link:
https://syncsketch.com/sketch/NDBiMDUyYjFl/