Categories
project 1

week3: Telling stories through the camera

Sessions with George

Continue to perfect 3 ideas/concepts

Draw storyboards according to the story:

First story:

mood board

Second story:

mood board

Third story:

mood board

Feedback:


The first story is just animating the reference video, if I want to continue to complete it, I can try to add some new things and make more changes. For example, it is also a level-breaking game, but it is completely possible to replace the story and design the game yourself.


The second story is more interesting. Continue to improve the details of the story and add an ending to the story.


The third story continues to be perfected, but the plot can add some conflicts to add an ending to the story.

According to the teacher’s opinion and my personal interest, I finally chose to continue to complete the second story.

  1. If I want to continue to make the first story, it will take a lot of time to complete. Because it is necessary to overthrow all the previous levels and design a new one.
  2. The former enemies in the second story are more interesting and can be derived downwards. What happened in the past? Why become an enemy? What was their previous relationship like? How is their relationship now? Etc. These are places that can be discussed.
  3. The visual effect of the third story is very interesting, but there are still relatively few plots, and some more can be written down. Why does the protagonist row a boat in the lake? What is the monster in the water? How does the protagonist behave after encountering a monster? Etc. These are places that can be discussed.

Session with Nick

Class:

  • Modelling part 2
  • Continue hand set-up
  • Naming things
  • Experimental modelling

1. Start infinity

Use Contant in the front and cycle with offset in the back

2. Transfer the overall joint center to the joint connecting the palm, and bake. This way it can be rotated freely.

Each finger does this.

3. Close all groups and use the shift key to quickly open them.

Created with set, you can quickly get the selected file and control it.

4. Choose a good-looking frame to freeze. Remove the rotation and scale options, and freeze the others.

All fingers only retain the keyframes of the z-axis rotation, and the rest can only be frozen successfully after being deleted.

5. Adjust the finger position and angle so that the hand touches the ball. And the rotation x-axis of the previous key frame of the base level remains 0.

6. Use cube to make palm, delete history and freeze.

7. Divide the back of the hand into two parts

8. Fill hole, and connect

Shows this effect:

9. In the same way, make the palm to complete

10. Put the fingers into two different groups of the palm to control.

11. Same as the finger joints at the beginning, use Insert Edge Loop to snap lines. Turn on Insert with flow, so that the line can retain the arc of the original object. Depending on the effect, decide whether to use it or not.

Spot light can be manipulated and adjusted with CTRL B

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