Thinking Process
I continued the drafts that I had done in my previous semester class. I came up with three drafts at the time, one of which I did as an assignment at the time, and the other which became the inspiration for the final work.
At the time, the plot was constructed so that the protagonist was running away at sea and was being pursued. He encountered a monster that consumed him along the route, but the sequel lacked coherence.
George did tell me that the story was engaging, but it was still lacking a finish and some more description.
I gave it a lot of thought as to whether it would be more interesting if my story was sort of sliced and diced. The primary character may not always have the same persona due to scene changes brought about by various transitions and time alterations.
After deciding on these points, I organized my story and added some settings.
- The story is now about:
‘Dream’ is an animated short film that follows the protagonist Glaucus as he plays different roles in different dreams, but he himself doesn’t realize that he is dreaming. Instead, Glaucus feels it is real. In each dream, Glaucus meets a magical monster. Sometimes the monster is cruel and tries to eat him, and sometimes the monster and he live in harmony. During this continuous exploration, Glaucus discovered that the monster turned out to be himself, and all these were his memories of what happened before.
I wanted to make the film feel like dreamcore.
I was very interested in strange creatures, familiar places and people and seeing yourself.
This file has some of the mental journeys I was thinking about at the time.
Character design
- Monster:
Combine Pelican eel and Glaucus atlanticus. This creature would have a large mouth to feed on and beautiful appendages to support its flight. Ideally, this creature would fly like the legendary “鲲.”. The “鲲” is a legendary fish from the northern sea, a creature that looks like a whale.




- Character:
The protagonist is a robber on the run in the opening scene, and to further emphasise his identity, his clothing is more in line with the wasteland aesthetic, complete with weapons.
The protagonist is wearing more relaxed and loose clothing in the second scene since he is fishing in comfort.
When the main character opens his eyes and rests on a monster in the third scene, he realises that he is the monster. Perhaps the outfit is more akin to the monster.
Three layers of clothing could be designed to achieve a dressing-down effect by hiding the clothing. The innermost layer could be the thin clothing worn when conscious of waking from a dream, the second layer would be the tight clothing worn when escaping, and the outermost layer would be the loose clothing worn when fishing.

