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project 2

Week18: Animation & Shelter

Sessions with George

Shelter

Advanced Body Mechanics

Points to note about mouth animations:

Complex words can be broken down into a few simple pronunciations, or if this is too difficult to do you can look for a similarly mouthed pronunciation instead.

Think about intonation, whether to go up or down.

Now we have gone into spline and started cleaning up our body mechanics, its now time to layer in the mouth and jaw to the dialogue.

This week

What I have done

Re-shoot the reference video based on feedback and complete the blocking of limbs and expression animations.

In both versions, the character enters the scene with his hands up or down happily. The character is proud to say that he is a “New Age Philosophy major”.

I chose the character to enter the frame with his hands up and slightly folded up as he says “I’M ART”. Then in the next sentence turn around proudly and pose.

Body blocking:

https://syncsketch.com/sketch/ZDk0NmQ4Y2I1/?offlineMode=1#/18155763/18834092/f_0

Face blocking:

https://syncsketch.com/sketch/ZDk0NmQ4Y2I1/?offlineMode=1#/18156092/18834425/f_0

Next week

Will do

The mouth animation is completed and the spline is finished, matching the mouth animation to the body face.

Note the direction of the facial muscles.


Shelter

Complete the remaining animations

This week

What I have done

Finish animating the remaining shots and make changes

Animated footage test

Put all the shots together first and watch them

1. found some shots a bit fast, like the part where they look at each other in the spaceship, the boy’s surprise, etc.

2. Add some moving holds

For example, when the boy is shocked, add some body rhythm

And when the boy smiles, the facial muscles when maintaining the smile.

The problem I am having:
As the camera movement is already k done, if I were to simply increase the duration of some shots and make changes to the animation. Then the shots and the animation are bound to mismatch.
The problem also occurs when adjusting the curve to pan backwards.

My solution:
Split out the shots that need to be modified and do them separately in a separate maya file. When editing later on, just merge them together.
This will make for a lot of files, but as long as they are named and arranged in order there will be no problems.

*Members

Tang & Yuhan: Animation

Next week

Will do

Next week we will continue to tweak some details and do some lighting. Hitting figure lights, eye lights, face lights, silhouette lights, etc. to achieve the best visual effect possible.

No more meetings, you will bring your documents and computer to school every day when you come to class, and if you have any problems, you will make changes straight away.

Timetable:
All done by the end of next week, so we can render the finished shots first. Adjustments can be made as you render to save time.
Renders will be completed by the following Monday, leaving some time for editing and sound.

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