Sessions with George
Shelter
Advanced Body Mechanics
Emotional animation
The key is to bring the psychological activity to the audience through the expressions of the characters and to create a sense of living presence.
Start by breaking down the shot to be produced into small chunks to see what is happening in that shot, clarify how the character is reacting to those events and find out if there are other events that change the character’s mood.
Generally speaking, there are not a large number of mood changes in a single shot animation; there are usually one or two mood changes to deal with. So, start with the main mood of the shot and then see if there is a mood change and what the changed mood is.
Next you can create the blocking of expressions to match the limb animation that was created last week.
Animation tutorial: Comparative analysis of eyes and eyebrows in expression animation-Link:
【【转载】 动画教程:表情动画中眼睛眉毛的对比分析 – 动画师Mike Safianoff 【生肉】】 https://www.bilibili.com/video/BV1Co4y1J71T/?share_source=copy_web
Ignore the mouthing first and finish animating the rest of the expressions. This will help us animate more quickly, as well as get a feel for the characters.
This week
What I have done
I modified the blcoking and finished the expression animation.


Feedback:
The original film clip shows him happy and proud, but I’ve redesigned it so that it’s best to keep him happy.
Link to the original film clip:
Shorten the lines, for time reasons just the first two sentences will do. “I’m ART! New Age Philosophy major.”
Next week
Will do
Re-shoot the reference video based on feedback and complete the blocking of limbs and expression animations.
Shelter
This week we completed the integration of the matching files and each person started working on their own part of the animation.
Based on the filmed video we split into 3 sections and each person picked one to complete the animation.

- Red part: Yuhan
- Blue part: Tang
- Green part: Jiaruo
This week
What I have done
This week I have been working on spaceship effects such as the tail flames and exhaust fan animations and have completed a small initial animation.
At the same time, the lighting of the pipes was adjusted to match the spaceship and reflect a high-tech feel.
- Exhaust fan
Use expressions to accomplish an animation that rotates all the way around. Enter an expression in the direction of its rotation to achieve the effect of constant motion.



- Tail Flame Production
Use a cylinder to simulate the tail flame, adjust the size of the bottom of the cylinder and delete the bottom surface. Because the tail flame is generally large at the front and small at the back, adjust the points randomly to create a sense of irregularity out of the fire.
Using the principle that black is transparent and white is opaque, and using gradient colours to simulate flames.
















- The lighting of the pipes
Contrast. The adjustment of the pipe light by adding face light, changing the original warm light to a cooler one
and increase the light inside the pipe to ensure that every section is bright.








- Animation
When creating the animation, I encountered many problems with the model.
Perhaps the scene size was too large and many objects had problems when zoomed in nearly 20 times.
For example, the displays and handles inside the ship appear and disappear when the ship is in motion. The bars on the front windows of the ship also block the view.
The robot bindings would suddenly appear to separate the body from the controller.
Solution:
Some minor changes were made to the ship model to remove the glass. The robot was also modified in the reference file.




*Members
Tang:Make her own part of the animation
Yuhan:Make her own part of the animation
Next week
Will do
Conference feedback
Resolved the problems encountered and will continue to complete the animation next week.
Schedule:
Work on it this week and next week to get the animation part finished through.
Rendering will start next weekend through Monday, editing on Tuesday and Wednesday, and submission on Thursday.