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project 2

Week15: Animation & Shelter

Sessions with George

Shelter

Advanced Body Mechanics

Approaching Lip sync

Lip synchronization of this recording with animation will give the impression that an animated character is speaking.

Points to note about mouth animations:

  1. Complex words can be broken down into a few simple pronunciations, or if this is too difficult to do you can look for a similarly mouthed pronunciation instead.
  2. Think about intonation, whether to go up or down.

This week

What I have done

This week the spline was revised based on feedback, adjusting some details of the poses, including hands, shoulders, head and feet, and the position and speed of the final fall.

Try to keep the feet still while laughing so that the movement is not distracted.

This week starts a new animation about Lip sync.

Find a suitable line from the film and film a reference video.
Be careful not to copy the original film action.

I wanted to choose a more dramatic line to make up for the fact that my first animation wasn’t so over-the-top.
I think my first animation, which was more disciplined, maybe didn’t have as much dramatic impact?

My choice is.

When I shot the reference video, I wanted to show that I was angry at first, and then proud to conceited.
I had a hard time deciding whether to say “I’m art.” when the character is excited or angry. But as I had already done the laughing aspect of the first animation, I wanted to make the second animation a little different and I chose the angry.

Reference video I shot:

https://syncsketch.com/sketch/ZDk0NmQ4Y2I1/?offlineMode=1#/17790171/18457138/f_0

Next week

Will do

I will make the blocking based on the reference shot, starting with the upper body blocking except for the facial expressions.


Shelter

This week we named our characters, Wilson for the little boy and Jerry M-314 for the robot.
When I named the little boy at the time, I wanted a name that would reflect that he was a relatively intelligent and thoughtful boy. I thought Wilson sounded more intelligent, so I gave him that name.

We basically finished last week’s task, but some details still need to be tweaked a bit, so we are going to do the file consolidation again next Monday.

This week

What I have done

This week I finished binding the faces and painting most of the weights.
And painted some small flowers and the sky for the scene tree.

  • Face rigging


The face rigging is also tied halfway, as with the body, and then symmetrically over.
When rigging the face, follow the direction of the muscles and pay attention to the eye structure.

1) Start by selecting the specific areas of the face and head that will be affected.

2) Then rig step by step.

Rig the eyes and lips and eyebrows first to make sure they are right, then the face and nose.

3) Rig test.

Confirm that the rigging positions are correct and that they all move.

  • Painting weights


The head, body, upper inner clothing and lower body costume have been painted.
However, the armour and shoulders need further adjustment. It sometimes moves on one side and the other side of the clothing follows. Have to find out what the problem is.


I had some difficulties when painting the weights. As the material of the clothes is quite thick and heavy, I wanted to give the impression of thickness, but when the limbs bend the clothes touch each other and it is easy for the limbs to look like they are not moving much.


My solution was to make the inner layers and trousers a slightly thinner fabric, but retaining the thickness of the armour, to try and recreate the feeling of the space suit being less mobile.

Solved the problem of trousers weights after rigging at the time.

  • Painted some small flowers and the sky for the scene tree

*Members:
Yuhan: Scene + preliminary lighting
Tang: Scene completed

Yuhan
Yuhan
Tang

Next week

Will do

Conference feedback

Yuhan: Making the dashboard
Tang: Change the storyboard
Jiaruo: Finish painting the rest of the weights and book the location

  • Send all the finished assets to Tang for scene integration.
    Work together on how to shoot the reference video next week.

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