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Week2: Establishing your world

Session with George

Made three different scene drafts last week and thought about what happened to them in this world.

Continue to improve 3 ideas/concepts this week.

I searched for some related pictures and videos, and perfected the story. From the simple scene construction of the previous week to a story with plots.

scene 1: Refer to a level in “Alice in Borderland” where the hero and heroine first pass through the level together.

There is only one room in a fully enclosed building that serves as a safe house, and all other doors are locked. After hearing the hero’s puzzle solution, the heroine searches for the door, confronts the enemy on the way, and escapes from the enemy’s clutches. The hero and heroine eventually find the only open door.

scene 2: Temples hidden deep within the mountains.

Previously, the protagonist was a martial arts master who later became a monk to practise in a temple.

When the protagonist was sweeping the snow in the temple one day, his former adversary approached him and fought him to the death.

Reference:Setagaya Hachimangu Shrine

scene 3: The protagonist is rafting in the lake when a monster emerges from the water. The protagonist abandons the ship and engages in combat with it.

Session with Nick

Design and construct a robotic arm prosthesis to be composited onto a live action plate

In this class, the teacher took us to make fingers, and by completing one of the joints, we copied and adjusted and finally completed the finger making. Among them, the relationship of each level cannot be mistaken, otherwise the finger movement will be wrong.

I found some reference pictures and videos of the robotic arm, and got a preliminary understanding of the composition of the robotic arm parts. But since I have never done it in practice, I am not sure about it, so I should continue to learn more about it.

My reference:

Progress:

1. Use geometry to make finger joints, and use Insert Edge Loop to complete the shape adjustment.

This learned a new trick for me, very handy for adjusting points and lines.

2. Use the mirror image to make the model to achieve the hollow effect in the middle.

This is something I haven’t tried, never tried digging holes with mirror images. This operation experience is very easy to use and saves a lot of time.

3. Adjust the details and duplicate the entire finger. Make shape adjustments where joints bend to avoid die-through.

4. Pay attention to the level of group movement and the center of each group, and perform keyframe rotation animation through the group.

5. Using special copy, you can copy the past together with the animation.

6. Adjust the difference between each finger and the curve, so that you can get a flexible hand.

Animation link:

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