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Collaborative Unit

Week 4: Avatars & Work

Avatar designs, digital identities and twins.

In the class, cases of avatars in different forms were shown.

Discussed:

  • What are Avatars?

Avatars are graphical representations of the user

Avatars are extra-dimensional icons of your physical self

  • What is your PFP?

Everyone shows their images on miro

  • What is the role of avatars in digital spaces?

I think avatars are a form of self-presentation.

  • ……

Shared some software that can make Avatars:

Work:

We wrote about the difficulties we encountered in group cooperation in class. I believe that time is a major issue. Because we are in different majors, it is difficult for us to meet in person. This is a significant challenge for us.

A brief summary:

During this week, our group determined the storyboard and what we each needed to do and implemented it.

Task & Challenge & Developments:

  • Story board
refine and modify

Current plot:

The camera is pushed into the laboratory from the outside, passing through the busy virtual laboratory scientists and entering the monitored brain laboratory.

The camera pans forward and backward to reveal the laboratory.

Take a close-up of the brain after entering the room with it.

The camera reflects a utopian world on the mirrored floor.

A young couple is watching a movie in that world.

The warm and everyday life is very different from the cold laboratory.

They also raised a cute kitten, which the camera followed down the street.

The cat came across a puddle on the road, looked in, and saw the laboratory scene again.

Finally, the scene where the cat is watching is frozen, and the world is closed like a box.

  • Scene mood board and model
  • mood board

Design Idea:

A cosy, warm-toned interior with dim lighting. The couple huddled together to watch a warm movie projected by the projector on the wall.

  • Model

Research curtain and bed fabric crafting:

  • Curtain:

1. Create a plane and adjust the number of subdivisions

2. Freeze and delete history

3. Switch to fx, create cloth

4. Create a cube, resize it, and put it on top of the plane

5. Freeze delete history and add subdivision
Select the top row of points on the plane and select the cube to create a point-to-surface item

This is the effect after playing

6. Repeat the operation, adding cubes in the middle and end of the plane

7. Set the self collide width scale to 0.01 to reduce the collision of the cloth model itself during the folding process.

8. Use this button to play, drag the cube during playback to adjust the shape of the curtain

Remember to increase the number of frames of the time axis to avoid calculation failure

Tips:

If there is no response when dragging the cube model after playing, go to the preferences and turn off the cache playback

9. Delete the curtain history, delete nCloth nodes and constraints, etc.

10. At this point, there will be an additional original plane model on the model

Delete redundant models via the shape options in the outliner

11. The curtain is finished

  • Bed

1. Create a cube as a bed, adjust the size and shape

2. Create a plane, add subdivisions, and set a certain height away from the bed

3. Plane:Freeze, delete history and create nCloth

4. Bed:Freeze,delete history and create passive collider

5. Play the timeline, select the appropriate frame to pause

6. Select the object and delete the history to pause on the effect of the selected frame

7. Also delete nCloth nodes and constraints, as well as redundant models

8. Subsequent details can be adjusted

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