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Design for Animation, Narrative Structures and Film Language 

Week10:Assignment preparation

Although I gave up the original topic of cyberpunk, I am still very interested in the holographic virtual world.

1. I therefore conducted extensive research and learned about stereopsis. I investigated further after seeing that computer stereo vision and stereopsis had extremely similar spellings.

The development of computer stereo vision is based on the biology of human stereo vision.

2. The definition above includes a particular concept called binocular disparity in addition to explaining how stereo vision affects computer stereo vision. Visual difference is the distinction between how items appear in the left and right eyes’ images. There will be slight inaccuracies since the neurons in the brain will automatically correct based on the visuals individuals perceive.

The neurons of the brain will handle it automatically, so how can the machine do it? I began a new round of literary reading with this query in my head.

3. The use of computer stereo vision to integrate two stereo images from different angles to generate a real-world 3D environment is mentioned by Deepika Kumaria and Kamaljit Kaurb.

While appearing to fit the biological foundation of stereo vision exactly, this claim has faults.

Gian F. Poggio provided a definition of stereo vision in his article, which can serve as a useful counterargument to Deepika Kumaria and Kamaljit Kaur’s arguments. ‘We have to specify the correspondence between the two images’.

4. I approach my research from these two diametrically opposed perspectives.

In the process of studying the definition, the application and development history of a new computer stereoscopic vision technology – autostereoscopy are also discussed. At the same time, the future of computer stereo vision is analyzed.

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